23/9/2024 - 13/10/2024 / Week 1 - Week 3
Aricia Man Yi Xuan / 0375026
Illustration and Visual Narrative
Bachelor of Design (Hons) in Creative Media
Project 1 / Task 1: Vormator Challenge
TABLE OF CONTENTS
1. Lectures
2. Instruction
4. Reflections
LECTURES
WEEK 1
This week we have no lecture class, but Mr. Hafiz let us take
a look at the materials that we are going to learn in our
course in the Google Classroom.
WEEK 2
Lecture - Mr. Hafiz Zamri
This week, Mr. Hafiz assigned us a practice where we were to use the pen
tool, reflection, and curvature tool in Adobe Illustrator to trace out all
the Vormator elements he posted in Google Classroom. After that, we need to
create our own character using these elements. Plus, Mr. Hafiz also let us
play the Bezier Game for practice. Below (Fig.1.2.3) is my work of the
Vormator elements. It was quite challenging in the beginning as I'm not
familiar with using Adobe Illustrator, but after I keep practicing and ask
my friend about the confusing point that I do not understand, I've gotten
into the swing of it very quickly.
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Fig.1.2.3 Result of Vormator elements |
WEEK 3
Lecture - Mr. Hafiz Zamri
Today (9/10/2024), Mr. Hafiz demonstrated tracing out the adidas logo in
the class using pathfinder and shape builder in Adobe Illustrator, and let
us trace out the Twitter logo as a practice. After that, we were assigned to
complete our Vormator character design with outline, maximum 3 colours, and
basic shadow, using these skills, and submit it to the Google
Classroom.
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Fig.1.3.1 Tracing logo practice Tutorial How to draw Twitter logo |
INTRSUCTION
Document 2.1 Module Information Booklet (MIB) of Illustration
& Visual Narrative (IVN)
Exercises 1 / Vormator Challenge
1.1 Visual Research
Reference #1
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Fig.1.1.1 Totoro / Character of "My Neighbor Totoro" https://rainkittenassessment.blogspot.com/2013/04/the-characters-of-my-neighbor-totoro.html |
"My Neighbor Totoro" is my favourite Japanese anime movie, and Totoro is my
top favourite character, so I decided to use it's elements as my reference
to create my character. Totoro is a spirit of the forest who dwells in a
very large camphor tree on the Kusukabe's new property. I love Totoro
because he's such a comforting character with his goofy personality, and he
is very fluffy and clumsy, I love cutesy things a lot. Talk about his
character; he'll always have a big grin on his face when he wants to do
something, which is really hilarious in the movie, he can help to create the
wind over the grass and helps trees to grow, which is such a mythical
figure.
Plus, who wouldn't want to take a nap on Totoro's belly ~
Reference #2
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Fig.1.1.2 Baymax / Character of "Big Hero 6" https://www.newsweek.com/baymax-prequel-sequel-big-hero-6-disney-plus-1720153#slideshow/2068100 |
I believed everyone was familiar with this movie, it's also my favourite
character. Baymax is a Disney animated film Big Hero 6 character. He is
depicted as an inflatable robot built by Tadashi, the older brother of the
protagonist Hiro Hamade, to serve as a healthcare companion. I like Baymax
because his soft, chubby body and calm personality are comforting, almost
like a living hug. He's not a typical superhero, as he doesn't fight, he
is more like a "protector" of a character. His signature catchphrase, "Are
you satisfied with your care?" is a small but powerful reminder that
empathy and care can make a big difference in people's lives. He's a
really endearing character since he does more than just solve problems; he
ensures people feel seen, heard, and supported. I might use this reference
to create a character that has a similar heartwarming impact, which is a
character that focuses on healing and support.
Reference #3
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Fig.1.1.3 Stitch https://www.alamy.com/disney-stitch-cartoon-character-set-vector-illustration-isolated-on-white-background-image559651038.html |
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| Fig.1.1.4 Stitch / Lilo & Stitch: The Series |
Stitch, originally named Experiment 626, is one of the titular protagonists
of the Lilo & Stitch franchise. It was one of my childhood movies that
left a lasting impression on me with its adorable appearance. He is an
illegal genetic experiment created by the mad scientist Dr. Jumbe Jookiba.
Designed to be abnormally strong, virtually indestructible, and
super-intelligent, Stitch was built with the purpose of spreading chaos and
misery across the universe. The design of Stitch is simple, which is
recognizable, with his blue colour skin, big eye, sharp teeth, and large
ears. It provides me some inspiration for my character of how a character
can stand out and be memorable.
Reference #4
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Fig.1.1.5 Sky Character / Sky: Children of the Light https://x.com/thatskygame/status/1284977330994077698 |
This is a social adventure game by Thatgamecompany, which is the
longest period game I've been playing with my friends in high school. The
game's world is visually stunning, with its soft colours and fluid
animations that create an immersive experience for me. I love this game
because it allows us to personalize our character with various outfits,
capes, masks, and hairstyles. It's a very interesting game. Therefore, I'm
going to use this customization options elements to be my character
inspiration.
CHARACTER DESIGN
2.1 Sketches
2.2 Character Design
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Fig.2.2.1 Refined Sketch of character design #2 / (Week 2,
4/10/2024) |
This is the refined sketch of my character. I've taken reference from a
similar panda character in a game “Game for Piece", which has a healing
ability, so I decided my character to be that way. Plus, I've draw three
different arrangement of the cape, I like #1 the most, it looks more
elegant. As a result, I've chosen Design #2 (Fig.2.2.2 #1) as my final
character design.
2.3 Digitalisation
This is my final character design in Adobe Illustrator. To begin, I used the Vormator shapes provided to trace out the silhouette of each part of my character. The most Vormator shapes I used were tentacle shapes, I connected the Vormator shapes one by one repeatedly and finally came out with the outlines. Honestly, it was not that hard to do it, but it needed a lot of patience as it took a lot of time to trace out the silhouette.
Vormator shapes I used for each part of the character :
- Face: I used the shape "Badge" by duplicating to make it wider. I also used the shape
"Tentacle" to draw the whiskers besides his cheeks.
- Eyes: I used the shape "Drop" by duplicating and reflecting to draw the white of the eye
phrase and "Badge" to draw the eyeballs.
- Eyebrows : I used the shape "Wurst" by rotating it.
- Nose: I used the shape "Badge".
- Bangs: I used the shape "Tentacle" and " Drop" by duplicating and rotating them.
- Hair and Tails: I used the shape "Tentacle" and "Drop" by duplicating and rotating them.
- Body: I used the shape "Wurst" and "Tentacle" by duplicating and rotating them.
- Scarf: I used the shape "Wurst" and "Tentacle" by duplicating them.
- Cape: I used the shape "Tentacle" by duplicating it.
- Symbol: I used the shape "Zerk", "Drop" and "Tentacle" by combining and reflecting them.
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Also, I gave her the name Curellon; it combines "cure," representing its
healing abilities, and a playful and powerful feel.
2.4 Colour Study
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| Fig.2.4.1 Colour Variations / (Week3, 10/10/2024) |
2.5 Final Character Design
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| Fig.2.5.1 Final Vormater Character "Curellon" - jpeg / (Week 4, 18/10/2024) |
Fig.2.5.2 Final Vormater character "Curellon" - pdf / (Week 4, 18/10/2024)
REFLECTIONS
Experience
I've learned a lot of skills from Mr. Hafiz when using Adobe
Illustrator, especially when I'm creating my own character; it was
challenging and rewarding. I explored various tools like the pen
tool, shape builder, pathfinder, and so on. I'm willing to learn
more in the future and keep exploring new things.
Observations
I noticed that using simple shapes as a base made the design
process smoother. Also, a separate layer is important when creating
a design, such as organizing and controlling the different parts of
the design. This would make the process more clear and easier to
distinguish.



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