7/10/2024 - 3/11/2024 / Week 3 - Week 6
Aricia Man Yi Xuan / 0375026
Illustration and Visual Narrative
Bachelor of Design (Hons) in Creative Media
Project 1 / Task 2: Composition
TABLE OF CONTENTS
1. Lectures
2. Instruction
3. Exercise 2 : Composition
3.1
Character Design
3.2
Visual Research
3.3
Sketches
3.4
Digitalized
4.
Pokémon Card
4.1
Final Outcome
5. Feedback
5. Reflections
1. LECTURES
Week 4:
This week (14/10/2024), we need to place our Vormator character into a
Pokémon card composition, incorporating foreground, midground, and
background elements. We can create a new shape not bound by the Vormator
rules or shaped. Besides, Mr. Hafiz taught us to use http://color.adobe.com/ to recolour and choose the theme colour of our artwork. This
website provided various types of colour palettes for us, we can also
search the keywords of colour that we want.
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Fig.1.1.1 Color.adobe website |
Apart from that, Mr. Hafiz taught us to use gradient effect and shape builder in our character design Illustrator.
Week 5:
In this week (22/10/2024), we have an online lecture with Mr. Hafiz. He
provided a pdf of composition which relative to our task 2. Before we start
to do the task, we can refer to these perspective as a references to draw
our landscape composition.
Fig.1.1.2 Compositions - pdf
2. INSTRUCTIONS
Fig.2.1.1 Instructions - pdf
Tools to Use:
Pathfinders, Shape Builder tool, Knife tool, other warping tools
Steps:
1. Apply color and shadow to your Vormator character to enhance its visual
appeal
2. Design composition that effectively uses foreground, midground, and
background to tall a soft narrative about your character.
3. Create a Pokémon card layout featuring your character, including its
name, powers, and ability ratings.
4. Write a brief description of your Pokémon, explaining its abilities and
characteristics.
3. Exercise 2: Composition
3.1 Character Design
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Fig.3.1.2 New character design / (Week 4, 20/10/2024) |
This is my new final character design to put into the Pokémon card.
Changes I've made:
1. Colour Palette -
The new design has brighter, softer colours, especially in the wings,
creating a more ethereal, magical feel.
2. Details and texture -
The new design incorporates more detailed shading and gradient effects,
especially the wings and hair.
3. Wings and tail -
I removed her tail and changed the mantle to a wing.
3.2 Visual Research (Landscape)
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Fig.3.2.1 Pinterest board and little red book / (Week 5, 21/10/2024) |
For my character environment landscape, I wanted to create a mystical
forest in the night version, with my character, Curellon, glowing with
magic. Thus, I went to Pinterest and Little Red Book to find some
composition ideas and colour scene examples for my environment.
3.3 Sketch
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Fig.3.3.1 Sketch with pencil / (Week 5, 21/10/2024) |
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Fig.3.3.2 One-Point Perspective / (Week 5, 21/10/2024) |
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Fig.3.3.4 Sketch, Rationale, Reference Board / (Week 5,
21/10/2024)
3.4 Digitalized
Steps of Progress: Using Adobe Illustrator
1. Initial Concept and Composition
I drew a forest to be the basic concept of my environment, including
elements like trees, rocks, branches, and paths.
Tools: Pen Tool - draw the shapes.
Tools: Pen Tool - draw the shapes.
2. Basic Shape and fill in colour
There are three parts of landscape, which are foreground, middle
ground, and background, and the colours are from dark to brighter.
For the colour, I used mostly desaturated colours like blues for
distant trees, and brown/green for the grass, branches, and rocks,
and the ground is purple.
Tools: Live Paint Bucket - fill in the colours.
Tools: Live Paint Bucket - fill in the colours.
3. Texture Creation
Create texture to the grass, adding realism to the environment.
Tools: Ellipse (duplicate), Gradient, Effect (Distort & Transform > Roughen > Size: 70% > Details: 96 > Points: Smooth)
Tools: Ellipse (duplicate), Gradient, Effect (Distort & Transform > Roughen > Size: 70% > Details: 96 > Points: Smooth)
4. Applying texture to the scene
The bushes and trees start to gain texture, making the scene feel more
natural and detailed. I also added shadow of the grass (transform >
reflect).
5. Sky colour and adding branches
I changed the sky colour using radial gradient to present the one-point
perspective. Plus, I drew the branches following the reference image I have
and added to the scene.
Tools: Pen Tool - draw branches
Tools: Pen Tool - draw branches
Gradient - sky
Effect - glowing branches (effect
> stylize > outer glow)
6. Middle ground and background
I draw the trees in middle ground and background, adding branches and
details to it.
Tools: Pen Tool & Curvature - draw the shape
Tools: Pen Tool & Curvature - draw the shape
7. Adding natural elements
Adding elements like plants and flower to give the environment a more lush
feel.
Tools: Ellipse & Pen Tool - draw the plants
Live Paint Bucket - fill in the colours
Tools: Ellipse & Pen Tool - draw the plants
Live Paint Bucket - fill in the colours
8. Adding leaves
Adding different colour levels of trees' leaves; it's the same steps of
drawing the grass.
9. Glowing Butterflies
Design glowing butterflies to emphasize the magical nature of the
forest.
Tools: Pen tool & Curvature - trace the shape
Gradient - Fill in colour
Effect - glowing (effect > stylize > outer glow)
10. Final Touches
Add final lighting adjustments (branches, grass, rocks, trees).
Tools: Gradient - Fill in colour
11. Shadows
Adding shadows to the branches and the character.
Tools: Pen tool & Curvature - trace the shape
12. Final Outcome
Adding the character to the environment. Curellon is releasing her healing
magic from the symbol on her body —— a glowing, floral-like mark that
signifies her healing power, causing the broken branches to slowly repair
and reattach themselves to their original forms.
Tools: Pen Tool - draw the magic light (opacity: 50%)
Effect - Blur > Gaussian
Blur
3.5 Final Outcome - Vector Landscape
3.4 Final Outcome - Vector Landscape with character
4. POKEMON CARD
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Fig.4.1.1 Reference information and logo of original Pokémon card / (Week 6, 30/10/2024) |
Before I started to do my Pokémon card, I did some research online for reference of my design. I found the logo of the ability and type of Pokémon in the traditional Pokémon card. I decided to have a slight change to the design and create my own logo.
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Fig.4.1.2 Progress of Pokémon card / (Week 6,
30/10/2024) |
Process:
Starting with the layout design, I decided to use the same colours
from Curellon's landscape image as the background for the card, which
are purple and pink. It made the overall look unify and brought
consistency, making the card look cohesive. I used the Eyedropper tool
to sample colour directly from the image and the gradient tool for the
background.
Once the background was set, I draw frames to placed the elements like
the name, HP, type symbols, weakness, resistance, flavor text and
description into it.
After that, I added minor effects such as outer glow and gaussian blur
to the symbols, image, and frames as well.
FINAL OUTCOME
Front
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Fig.4.1.3 Final Character Card - front - png / (Week 6, 30/10/2024) |
Back
Fig.4.1.5 Final Character Card - front & back
- pdf / (Week 6, 30/10/2024) |
This is my final character card with front and back design. Here's are
the description of my design.
Name: Curellon
Type: Fairy
Length: 2'4''
Weight: 48lbs
Stage: Basic Pokémon
HP: 90
Description: Known as the "Healing Whisperer", Curellon thrives
in mystical forest, uses her pink magic to restore life and nurture
those in need.
Power: Healing Aura - Heals the surrounding area and restores 10
HP to all your Pokémon. (Energy cost: Grass)
Attacks: Nature's embrace - Deals 40 damage. Gains 20 additional
damage if in a forest.
(Energy cost: Grass, Fairy, Colourless)
Weakness: Fire ×2
Resistance: Water -30 (Fairy Pokémon typically have a natural
affinity for resisting water-type attacks)
Retreat cost: 2 (Curellon is light and agile)
Flavor text: "I'll heal your wounds, just as I heal the forest."
5. FEEDBACK
Week 5:
Today (23/10/2024), I sent my sketch to Mr. Hafiz in WhatsApp and received
his feedback. He said my sketch looks good, other than the forest
background, what else does this creature have? Does it like to nest?
What's in the nest ? Does it burrow? How do you communicate all or most of
this info with the environment in visually? Do remember that the aim of
task 2 is to communicate your characters backstory through the environment
that you create for it. Please also use the Framed Ink PDF that I provided
in the lectures section as it can also provide you a technical/artistic
direction rational.
6. REFLECTION
Experiences:
I'm satisfied with the final outcome of my landscape design and my Pokémon
card design. I've almost used a day to create my landscape, but it doesn't
feet tired because I love to do this kind of design. I did a lot of
technical research on how to create the effect I wanted in my mind, and I
learned a lot of different tools in Illustrator, like using distort &
transform to make the texture of the grass and stylize to make an outer
glow of an element. Additionally, I was very enjoying the progress of the
Pokémon card, as I love to design the layout and the composition because
it enhanced my creativity and imagination. It was interesting and
challenging to plan how to fit Curellon's personality, abilities, and
backstory into a card format that felt authentic.
Observations:
I noticed that the colour scheme and type selection strongly influence how
the card feels. By using soft and mystical visuals, I could enhance
Curellon's Fairy-type qualities and healing nature.
Findings:
Through this process, I discovered that creating a Pokémon card is about
more than just designing a visually appealing illustration; it also
requires thinking critically about the character's role in the world.
Thanks for you reading :)
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