25/11/2024 - 29/12/2024 / Week 10 - Week 14
Aricia Man Yi Xuan / 0375026
Illustration and Visual Narrative
Bachelor of Design (Hons) in Creative Media
Final Project: Webcomic
TABLE OF CONTENTS
2. Instruction
3. Task 4: Webcomic - Comic Cover
3.1 Introduction, story analysis, scene breakdown, reference board
3.2 References and Concept
3.3 Sketches
3.4 Progress
3.5 Final Outcome
4. Task 4: Webcomic - One-Page Comic
4.1 References and Concept
4.2 Sketches
4.3 Progress
4.4 Final Outcome
5. Animated Webcomic
5.1 Progress
5.2 Final Outcome
4. Feedback
5. Reflections
1. LECTURES
Week 11 (Online Lecture):
Today (5/12/2024), we have an online lecture with Mr. Hafiz, which is a briefing on our final project: Webcomic. Mr. Hafiz posted some references and examples to guide us on our project.
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Fig.1.1.2 Comics by Scott McCloud |
Framed Ink by Marcos Mateu-Mestre: Link
Surrealistic Artwork by Dave McKean;s Sandman: Link
Week 12 (Online Lecture):
Today (12/12/2024), we have an online lecture with Mr. Hafiz, he taught us about the transitions of our webcomic and what to focus when drawing the panel.
Week 13 (Lecture 13):
2. INSTRUCTION
3. WEBCOMIC - COMIC COVER
3.1 Introduction & Story Analysis
Link for the short story "The Monkey's Paw"
Introduction
Story Analysis
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Fig.3.1.1 Selected Part / (Week 12, 9/12/2024) |
For the one-paged comic, I chose the scene occurs after the death of the Whites' son, Herbert, which resulted from their careless wish for "two hundred pounds." It begins with a tense visit from a stranger, a representative of Maw and Meggins, Herbert's employer. The visitor delivers the devastating news of Herbert's death. The moment escalates when the visitor states that Maw and Meggins " disclaim all responsibility" but are offering the exact amount of two hundred pounds, which is the sum the Whites had unknowingly wished for.
I chose this scene because it represents the emotional climax of the story, where the true consequences of the Whites' wish are revealed. This part combines grief, irony, suspense, and horror. Through visuals, I aimed to convey their pain and disbelief, making it the central focus of my comic.
Scene Breakdown
Panel 1
Scene Description: A close-up of Mr. White's face, hands covering his eyes as tears fall.
Dialogue: "He was the only left to us."
Panel 2
Scene Description: Mr. White turning gently to the visitor.
Dialogue: "It is hard."
Panel 3
Scene Description: The visitor walked slowly to the window.
Panel 4
Scene Description: The visitor's face is expressionless, while Mr. and Mrs. White are sitting on a bench.
Panel 5
Scene Description: The visitor standing beside the window and look at the moon.
Dialogue: "The firm wishes me to covey their sincere sympathy with you in your great loss."
Panel 6
Scene Description: A focus on the visitor's mouth and hat brim as he speaks calmly but without compassion.
Dialogue: "I beg that you will understand I am only their servant and merely obeying orders."
Panel 7 (Background)
Scene Description: A shot of Mrs. White's shaking hands with red splatters to symbolize emotional pain and the loss of their son.
Dialogue (Narration Box): "I was to say that Maw and Meggins disclaim all responsibility."
Panel 8
Scene Description: Close-up of
Mrs. White's widened, horrified eye,
tears brimming, with bloodshot red eye
emphasizes her shock and agony.
Dialogue (Narration Box): "They admit no liability at all, but in consideration of your son's services, they wish to present you with a certain sum as compensation."
Panel 9
Scene Description: Mrs. White breath inaudible, her hands tightly clutching her chest.
Panel 10
Scene Description: Mr. White gazed with a look of horror at his visitor.
Panel 11
Scene Description: Close-up to Mr. White's horrified face, mouth open in shock, asking the visitor with weak voice.
Dialogue: "How much?."
3.2 Reference and Concept
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Fig.3.2.1 Reference of comic cover / (Week 11, 6/12/2024) |
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Fig.3.2.2 References of monkey's paw & skeleton / (Week 11, 6/12/2024) |
In Illustrator
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Fig.3.4.1 Progression #1 - Draw the paw / (Week 12, 11/12/2024) |
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Fig.3.4.2 Progression #2 - Apply effect and strokes / (Week 12, 11/12/2024) |
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Fig.3.4.3 Progression #3 - Colouring & Effect (locket) / (Week 12, 11/12/2024) |
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Fig.3.4.4 Progression #4 - Colouring & Effect (skull) / (Week
13, 18/12/2024) |
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Fig.3.4.5 Progression #5 - Light and Text / (Week 13, 18/12/2024) |
In Photoshop
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Fig.3.4.6 Progression #6 - Create a hair brush / (Week 13,
18/12/2024) |
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Fig.3.4.7 Progression #7 - Liquify / (Week 13, 18/12/2024) |
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Fig.3.4.8 Progression #8 - Draw rope & effect / (Week 13, 18/12/2024) |
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Fig.3.4.9 Progression #9 - Image in locket / (Week 13,
18/12/2024) |
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Fig.3.4.10 Progression #10 - Insert a background / (Week 13, 18/12/2024) |
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Fig.3.4.11 Progression #11 - Adjust the placement / (Week 13,
18/12/2024) |
4. WEBCOMIC - ONE-PAGE COMIC
4.1 Reference and Concept
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Fig.4.1.1 References of webcomic / (Week 11, 6/12/2024) |
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Fig.4.1.2 References images of old man / (Week 11, 6/12/2024) |
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Fig.4.1.3 References images of old woman / (Week 11,
6/12/2024) |
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Fig.4.1.4 References images of surrealistic face /
(Week 11, 6/12/2024) |
4.2 SKETCHES
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Fig.4.2.1 Rough sketch of one-page comic / (Week 12, 9/12/2024) |
I came out with a rough sketch on paper, with the placement and composition. I added shadowing details and skin texture around the characters to further enhance their emotional state and realistic feel.
4.3 PROGRESS
In Adobe Illustrator:
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Fig.4.3.1 Progression #1 - Panel / (Week 12, 11/12/2024) |
After receiving feedback from Mr. Hafiz, I moved on to digitalizing in Adobe Illustrator. I first sketch out the basic layout of the comic page, using the rectangle tool to create panel borders.
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Fig.4.3.2 Progression #2 - Line Silhouette / (Week 12, 11/12/2024) |
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Fig.4.3.3 Progression #3 / (Week 12, 12/12/2024) |
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Fig.4.3.4 Progression #4 - rough colouring / (Week 12, 12/12/2024) |
Later on, I applied flat colours to them. I used layers to separate the elements to make it easier to refine later.
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Fig.4.3.5 Progression #5 - detail colouring with shadow/ (Week 12, 13/12/2024) |
Once the flat colour are in place, I start adding shadows and highlights, like the face, body, and clothing, to add depth and dimension. There's actually has a small detail when you zoom in closely, the shadow of the shaking hand palm forms the word "PAW". It's just a hidden nod to the central theme of the story — the monkey's paw.
Tool: Pen Tool, Pencil Tool
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Fig.4.3.6 Progression #6 - Strip Background / (Week 12, 13/12/2024) |
Steps: Ellipse Tool (Draw a circle) > Effect > Distort & Transform > Roughen > Adjust > Place a rectangle and put behind > create mask
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Fig.4.3.7 Progression #7 / (Week 12, 13/12/2024) |
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Fig.4.3.8 Progression #8 - table / (Week 12, 14/12/2024) |
Steps: Object > Rasterize
Then, I moved on to Photoshop and continued to add a surrealistic feel. Here are images I found from Pinterest that I wanted to put into my comic.
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Fig.4.3.10 Progression #10 - adding background image/ (Week 12, 14/12/2024) |
Tool: Curves, Hue/Saturation, Levels, Contrast, Brightness.
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Fig.4.3.11 Progression #11 - draw shadows / (Week 12, 14/12/2024) |
I used the brush tool (soft round brushes with low opacity) to paint the shadows on characters and objects. For the blood splatter effects, I use a splatter brush to draw it out. Plus, I import the money image and place it on the table, adjusting the size, position, and colour tone to fit within the comic's scene.
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Fig.4.3.12 Progression #12 - layers / (Week 12, 14/12/2024) |
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4.4 FINAL OUTCOME
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Fig.4.4.1 Final Outcome - One-Paged Comic / (Week
13, 19/12/2024) |
5. ANIMATED WEBCOMIC
5.1 Progress in Photoshop Frame Animation
Cover
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Fig.5.1.1 Progression #1 - skull's shadow / (Week 13, 22/12/2024) |
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Fig.5.1.2 Progression #2 - timeline / (Week 13, 22/12/2024) |
I created 6 frames and set it to 0.5 seconds.
One-Paged Comic
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Fig.5.1.3 Progression #3- tears / (Week 13,
22/12/2024) |
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Fig.5.1.5 Progression #5 - shadow / (Week 13, 22/12/2024) |
I also adjusted the shadow of the people. I used the Clone Stamp Tool to remove the shadow of the original image, then copy and paste the shadow from Adobe Illustrator and adjust the length using warp modes.
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Fig.5.1.7 Progression #7 - tears / (Week 13, 22/12/2024) |
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Fig.5.1.8 Progression #8 - blood / (Week 13, 22/12/2024) |
5.2 FINAL OUTCOME
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Fig.5.2.2 Final Outcome - One-Paged Comic - GIF / (Week 13, 22/12/2024) |
4. FEEDBACK
Week 12 (11/12/2024):
Specific Feedback: These are some very good sketches. The references are also spot on, they have that surrealistic vibe to them. Now you have to work on turning those sketches to Adobe Illustrator artwork with this surrealistic feel to it.
Week 13 (18/12/2024):
Specific Feedback: I think
your artwork has no problem, but that's a bit weird of the panel, which
the flow doesn't have at our eye level; you may have to adjust it. But it
still can understand what you are going to express. And also the angle of
the eyes usually should be to look down.
REFLECTIONS
Experience:
Observation:
Through this project, I observed the importance of planning and iteration. In the early stages, I spent more time researching and gathering references than expected, which helped me understand the basics of character design. Besides, when I was writing the dialogue, it looked weird and didn't have a comic feel. Hence, I look at comics on Pinterest to help me decide. I noticed that most comics used all capital letters with handwritten-style fonts, so I decided to imitate this style for my own comic; it looks much better than the initial one. Apart from that, I found that the style of the lines and strokes could impact the texture of the image. As I used basic strokes in the beginning; it looked too stiff and unnatural, so I changed it to the strokes that have sharp edges on both sides, which made the lines look much smoother. It gave them a more organic, skin-like texture, and that's what I wanted. Lastly, I realized that when drawing a comic, it is crucial to ensure the eye level of the characters transitions remains consistent. Mr. Hafiz pointed out that my comic lacked this consistency in my initial sketches, so I adjusted it after that, and it really looked better.
Findings:
Overall, I realized that adding textures and images added depth and richness to the artwork. It helped to make the webcomic feel more vibrant and lively, which enhanced the overall aesthetic, and I was satisfied with it. This project taught me a lot and also helped me become more confident in drawing characters and tackling angles, and I now feel more capable of creating more dynamic illustrations. I hope in my future semester I will learn more and become a better designer.
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