9/6/2025 - 13/7/2025 / (Week 8- Week 12)
Aricia Man Yi Xuan / 0375026
Advanced Typography / GCD61004
Bachelor of Design (Hons) in Creative Media
Task 3: Type Exploration & Application
TABLE OF CONTENT
1. Lectures
2. Instruction
3. Task 3: Type Exploration and Application
3.1
Proposal
3.2
Idea Development
3.3
Typeface Process
3.4
Final Typeface
3.5
FontLab Process
3.6
Typeface Presentation
3.7
Type Applications
3.8
Final Task 3 Submission
4. Reflection
5. Feedback
6. Further Reading
LECTURES
Lectures 1 - 3:
Task 1 Exercises
Lectures 4 - 7:
Task 2 Key Artwork & Collateral
Week 8 (11/6/2025)
Lectures 8 / Independent Learning Week
Today's lecture conducted online via Zoom meeting. Mr. Vinod gave us
feedback on our Task 2 and later on brief us on the final project
Task3.
Week 9 (18/6/2025)
Lectures 9
Mr. Vinod gave us advice on our final project proposal and let us decide
which options we were going to do.
Week 10 (25/6/2025)
Lectures 10
Mr. Vinod gave us feedback on our uppercase letters and we continue to do
our lowercase and punctuation.
Week 11 (2/7/2025)
Lectures 11
Mr. Vinod gave us feedback on our lowercase letters/ unicase and we
continue to transform them into FontLab (letterspacing & kerning).
We should showcase our process of the typeface in AI and e-portfolio.
How to export font to FontForge? (click here). Create a clock design using your font (HONOR competition).
Week 12 (9/7/2025)
Lectures 12
We continued our final project and Mr. Vinod said I can start doing font
presentation and font application this week.
Week 13 (16/7/2025)
Lectures 13
This week was the final submission. Mr. Vinod checked on our final project and we had to submit by this week.
INSTRUCTION
Fig.2.1.1 Module Information / (Week 8, 11/6/2025)
TASK 3
- Type Exploration and Application -
Instruction:
- Create a
complete generated font (.ttf) with
applications.
Options:
1. Create a new font: A font that solve a problem
or meant to be part of a solution in the area of your interest be it graphic
design, animation, new media or entertainment design or any other related
area not necessarily reflecting your specialization.
2. Improve an existing letterform: Explore the use of
existing letterform in an area of
interest, understand its existing relationship, identify improvements,
explore possible solutions or combinations that may add value to the
existing letterform/lettering.
3. Experiment. For your idea to
qualify as an experiment it must be novel and unique — working with material
that might be 3-dimensional, digitally augmented, edible, unusual,
typographic music video or fine art.
End result: Defined by student
3.1 Proposal
In my proposal, I have THREE ideas for it:
- Create a Typeface
- Complete Typeface from the "ASHEN" game name
- Continuation to my Key Artwork
3.2 Idea Development
Chosen Idea #1: Create a Typeface
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Fig.3.2.1 Chosen Idea / (Week 9, 18/6/2025) |
I choose to create a typeface for my final task eventually. Actually, I initially wanted to choose the second idea (Complete typeface of "ASHEN" game) as I liked its mysterious and primitive aesthetic. However, I realized that the stroke weight of the letterforms various a lot, and it will be time-consuming if I recreate all the uppercase and lowercase letterforms that consistently across the entire alphabet.
The first idea concept allows me to work with a clear grid structure, which
also provides consistency and flexibility in creating the forms. This idea
explores the fusion of
modular design and
musical instrument aesthetic.
Design Direction: Each letterform will be constructed within a grid
system, originally imagined as cube-based but later expanded into
flexible modular grids based on feedback (Week 9). The design will also
incorporate inner cut-outs that mimic the acoustic holes found on temple
blocks.
Purpose: To explore the fusion of modular structure and sound-based
aesthetics, turning abstract ideas like playfulness, rhythm, and texture
into a typographic system. I also wanted to experiment with combining music
and design, turning sound-inspired forms into visual language.
Intended Use:
- Music-related projects (e.g., album covers, game application, games)
- Outdoor LED Display (Communicate a mood/personality)
3.3 Typeface Process
References
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Fig.3.3.1 References of different grid system / (Week 9, 18/6/2025) |
I began by researching two main sources of inspiration:
- Different types of grid system
- Temple Block Instruments (shapes)
Sketches
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Fig.3.3.2 Initial Rough Sketches / (Week 9, 19/6/2025) |
Before working in Adobe Illustrator, I draw a rough sketches of my ideas
of the typeface. I came up with the idea of using a circle structure as
the grid with the shape of the inner "sound hole" cuts within. Later on, I
moved on to digitize them in Illustrator.
Process in Adobe Illustrator
- Uppercase Letters -
I created a grid structure using squares and circles before drawing the
letterforms, following with the guidelines. For uppercase letters, I used a
fixed-height grid instead of the traditional type anatomy. Thus, The entire
letterforms cap height were fits within the circle.
Tools: Object > Repeat > Grid > Adjust Option >
Expand > Release
Measurements:
Cap height: 530.73 pt
X-height overshoot: 530.73 pt
X-height: 500 pt
Baseline: 0 pt
Baseline overshoot: -30.73 pt
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Fig.3.3.4 Progression #1 (Uppercase letters) / (Week 9, 20/6/2025) |
I began building the typeface silhouette roughly in Illustrator using the grid structure. Then, I used the Shape Builder Tool to draw the basic shapes of each alphabet.
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Fig.3.3.5 Progression #2 (Uppercase letters) / (Week 9, 20/6/2025) |
Later on, I added the temple blocks "cut-out shapes" element into each alphabet. However, it seems like some of the alphabets were difficult to read, like the letter "P, Q, V and Y". I have to further revised the cut-out shapes to ensure every letter was instantly readable.
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Fig.3.3.7 Strokes & Guides Review / (Week 9, 20/6/2025) |
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Fig.3.3.8 Uppercase letters overview Attempt #1 / (Week 9, 20/6/2025) |
In week 10 class (25/6/2025), I found out that using fully circular
silhouettes for every letter might not clearly readable when typing
letters. As I need to develop lowercase letter, I'm afraid that the
characters can't read easily as they are all the same circular shape,
especially the alphabets like C, O, L. There was not enough visual
difference between them.
To improve clarity & expand usability:
I adjusted the outer shapes, creating more arched, rectangular silhouettes
instead of limiting the typeface to circles. Although I still love the
Attempt #1 version, I think it's cute. But I believe the refined version is
better overall. They feels more like a recognizable uppercase
alphabet.
- Lowercase Letters -
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Fig.3.3.12 Progression #5 (Lowercase letters) / (Week 10, 26/6/2025) |
For the lowercase, I wasn't sure how to create a lowercase set using the same circular module since it was quite restrictive. Most lowercase letters need ascenders and descenders, which don't sit well in a perfect circle.
Therefore, I reduced the size of the basic circle (x-height remain 500pt)
slightly and also added descenders in letters like g, j, p, q, and y. Then,
I draw out the basic silhouette for each alphabet.
Later on, I added the temple block "sound hole" cut-outs used in
uppercase letters to each lowercase letters.
After using the Shape Builder Tool to merge the shapes, there's many unnecessary anchor points.
After completing the uppercase and lowercase alphabet, I began developing the numerals (0-9) and punctuation. I first draw the basic silhouettes for them, using same weight and height.
After that, I applied the temple block "sound hole" cut-outs as well to
some of the numbers like 0, 2, 4, 5, 6, 8, 9.
As my friend said that the alphabet "s & z" looks like "i", so I decided to adjust the rounded corner to make it clearer. I also refined the number "6" to a more appealing style compared to the previous one.
For the punctuation, I made them became more bold and also adjusted the height of the parentheses.
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Fig.3.3.13 Progression #6 (Lowercase letters) / (Week 10,
26/6/2025) |
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Fig.3.3.14 Progression #7 (Lowercase letters) / (Week 10,
26/6/2025) |
After using the Shape Builder Tool to merge the shapes, there's many unnecessary anchor points.
Hence, I use the simplify tool (Object > Path > Simplify) to reduce
anchor points.
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Fig.3.3.15 Lowercase letters overview / (Week 10, 26/6/2025) |
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Fig.3.3.16 Strokes & Guides Review / (Week 10, 26/6/2025) |
- Numerals & Punctuation -
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Fig.3.3.17 Progression #8 (Number) / (Week 10, 26/6/2025) |
After completing the uppercase and lowercase alphabet, I began developing the numerals (0-9) and punctuation. I first draw the basic silhouettes for them, using same weight and height.
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Fig.3.3.18 Progression #9 (Number) / (Week 10, 26/6/2025) |
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Fig.3.3.19 Reference Punctuation Selection / (Week 10, 26/6/2025) |
Next, I moved on to create the punctuation. I chose
Arial Rounded MT Bold as my reference.
The punctuation I also began by tracing the size. For the special marks
like "@", the "a" I used the lowercase letter I created. For the
punctuation "&", I used the "sound hole" cut-outs as well.
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Fig.3.3.21 Numerals & Punctuation overview / (Week 10,
26/6/2025) |
After receiving feedback (Week 11, 2/7/2025):
Since the width of my punctuations is not bold enough, I have to refine
them a bit to make it more consistency. I also made some changes to the
number "6" and the lowercase "s" and "z".
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Fig.3.3.22 Progression #11 - Refinement / (Week 11, 2/7/2025) |
As my friend said that the alphabet "s & z" looks like "i", so I decided to adjust the rounded corner to make it clearer. I also refined the number "6" to a more appealing style compared to the previous one.
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Fig.3.3.23 Progression #11 - Punctuation / (Week 11, 2/7/2025) |
For the punctuation, I made them became more bold and also adjusted the height of the parentheses.
3.4 Final Typeface
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Fig.3.4.1 Final Font Design / (Week 11, 2/7/2025) |
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Fig.3.4.2 Final Font Design - Strokes & Guides / (Week 11,
2/7/2025) |
3.5 FontLab Process
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Fig.3.5.1 Chart for Kerning - Uppercase / (Week 11, 2/7/2025) |
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Fig.3.5.2 Chart for Kerning - Lowercase / (Week 11, 2/7/2025) |
Tutorial Video:
Click here
After designing all the letters and punctuation in Adobe Illustrator, I
followed the tutorial video by copying the shape and pasting them in
FontLab. I used Taylor's Maclab to do my work as it has the full
licensed version of FontLab 7 installed.
1. Convert all letters to "shape" in
Adobe Illustrator. (Object > Path > Outline Stroke)
2. Set the "Font Info". (Baseline: 0, Ascender: 563px, Cap-height:
563px, Descender: -187px)
3. Copied all the letters and punctuation from AI to FontLab.
4. Adjusted the anchors to make it more precise.
5. Adjusted the kerning and letterspacing following the chart given.
(Fig.3.5.1 & Fig.3.5.2)
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Fig.3.5.9 Bloblock / (Week 11, 4/5/2025) |
BLOBLOCK
Description:
The typeface I created named "Bloblock". It's a bold, playful
display typeface inspired by the percussion instrument
"temple blocks" and the modular structure of grids. Its name
combines "blob", hinting at the soft, rounded shapes of the
letterforms, and "block", referencing both temple block and the
grid-based structure.
Link to download the font:
Bloblock.ttf
Fig.3.5.10 Font Information / (Week 11, 4/5/2025)
3.6 Typeface Presentation
Submission:
- 5 Artworks
- 1024px x 1024px, 300 ppi
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Fig.3.6.1 References / (Week 12, 9/7/2025) |
Before designing, I find some layout references and outlined the key
sections I wanted to include:
- Typeface Introduction
- Concept & Inspiration
- Showcase of Uppercase & Lowercase letters
- Demo
- Extended paragraph
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FONT PRESENTATION
— BLOBLOCK —
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Fig.3.6.3 Font Presentation #1 / (Week 12, 11/7/2025) |
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Fig.3.6.4 Font Presentation #2 / (Week 12, 11/7/2025) |
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Fig.3.6.5 Font Presentation #3 / (Week 12, 11/7/2025) |
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3.7 Type Applications
Submission:
- 5 Artworks
- NOT exceed 1024px in width/height, 300 ppi
PROCESS
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Fig.3.7.1 Source of Mockup Images / (Week 12, 12/7/2025) |
I chose these FIVE mockup applications to showcase my font design —
“Bloblock":
- HONOR "Standby" Competition
- Subway Display Screen
- Vending Cart Signage
- Arcade Gaming Screen
- Vinyl Record Packaging
- Game Flashcards
In my initial proposal, I was interested in experimenting applications
that reflect the core intention of turning sound and feeling into
design. For example, the
arcade gaming screen & vinyl record packaging
closely align with music-related and rhythm-based themes I
originally envisioned. The subway display screen & vending cart signage were more public-facing, reflect the idea of mood communication.
Lastly, the game flashcards were more into a playful, textured learning,
especially for children.
1. Standby (HONOR Competition)
- Application Use: This standby clock was designed for the HONOR competition.
- Pattern Style: The interface features a soft 3D effect with inflated, bubbly, bold numeric display for time, a subtle analog clock graphic, and a battery indicator and weekday info.
- Make 3D inflate effect of the time numbers in Adobe
Illustrator.
- Imported them into Photoshop > mask object > put it inside the
screen.
- Add solid colour to the background.
- Choose a background image.
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HONOR Competition Website: Link
Steps:
2. PDF of typeface
2. Subway Display Screen
- Application Use: Public promotional poster/ communication mood in a subway station.
- Pattern Style: Repetition and movement of the words that communicate moods.
Steps:
- Used the remove tool to remove the words in the original
image.
- Add Solid colour (color mode) to the layer.
- Add Text into the select mask
- Adjust the colour and letter spacing.
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3. Vending Cart Signage
- Application Use: Signboard for a pop-up or retail, F&B stalls, street-style branding.
- Pattern Style: I created an emoji face made by turning the letter "o" into eyes and using the cut-out hole of the temple block as a mouth.
Steps:
- Used the remove tool to remove the signage in
the original image.
- Add Solid colour (color mode) to change the colour.
- Made 3D effect of the letters and paste into Photoshop.
- Paste the pattern I created from AI.
- Adjust the colour and curves.
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Fig.3.7.8 Attempt #2 - Vending Cart Signage / (Week 12,
12/7/2025) |
4. Arcade Gaming Screen
- Application Use: UI display in a retro arcade screen.
- Pattern Style: The background filled with punctuation marks like a pattern.
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Fig.3.7.10 Attempt #3 - Arcade Gaming Screen / (Week 12,
12/7/2025) |
5. Vinyl Record Packaging
- Used the remove tool to remove the letters in the original
image.
Steps:
- Paste the pattern I created from AI.
- Adjust the position of the elements.
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Fig.3.7.12 Attempt #4 - Vinyl Record Packaging / (Week 13,
12/7/2025) |
6. Game Flashcards
- Application Use: Flashcards for education and playful interaction.
- Pattern Style: The font itself used consistently across cards.
- Used the remove tool to remove the letters in the original
image.
3.8 Final Task 3 Submission
1. Download Font Link: Bloblock.ttf
Fig.3.8.1 Font Info / (Week 13, 14/7/2025)
Fig.3.8.2 Compilation of uppercase, lowercase, punctuation - PDF /
(Week 13, 14/7/2025)
3. FontLab Screen Grab
4. FIVE font presentations
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Fig.3.8.6 Font Presentation #3 / (Week 13, 14/7/2025) |
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Fig.3.8.7 Font Presentation #4 / (Week 13, 14/7/2025) |
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Fig.3.8.8 Font Presentation #5 / (Week 13, 14/7/2025) |
5. FIVE font applications
1. Standby (HONOR Competition)
- Application Use: This standby clock was designed for the HONOR competition.
- Pattern Style: The interface features a soft 3D effect with inflated, bubbly, bold numeric display for time, a subtle analog clock graphic, and a battery indicator and weekday info.
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2. Subway Display Screen
- Application Use: Public promotional poster/ communication mood in a subway station.
- Pattern Style: Repetition and movement of the words that communicate moods.
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3. Vending Cart Signage
- Application Use: Signboard for a pop-up or retail, F&B stalls, street-style branding.
- Pattern Style: I created an emoji face made by turning the letter "o" into eyes and using the cut-out hole of the temple block as a mouth.
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4. Arcade Gaming Screen
- Application Use: UI display in a retro arcade screen.
- Pattern Style: The background filled with punctuation marks like a pattern.
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5. Vinyl Record Packaging
- Application Use: Album cover, record label, sleeve designs.
- Pattern Style: Using temple block visual elements and letters combined together.
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6. Game Flashcards
- Application Use: Flashcards for education and playful interaction.
- Pattern Style: The font itself used consistently across cards.
6. Font presentation & application PDF embedded
Fig.3.8.15 Font Presentations & Applications - PDF / (Week 13,
14/7/2025)
REFLECTION
Experiences:
This project was such a long journey to go on, but it ran more smoothly
than I expected overall. The hardest part I think, was the beginning of
this project, as I was struggling with which typeface I wanted to create.
But finally I decided to create this bubbly, chunky "BLOBLOCK", I
was so satisfied with my font design.
In the process in Adobe Illustrator, I explored soft, rounded shapes and
experimented with cutouts inspired by the Temple Block "sound hole", which
later became a defining visual element in both the letterforms and the
font application. This early stage was the most creative. I enjoyed
playing with shapes, adjusting curves, and seeing how I could create the
letters to be more interesting and appealing.
Once the base characters were ready, I moved to FontLab to start creating
.ttf. Unfortunately, something got tough. My FontLab on my laptop crashed
multiple times, and I lost progress more than once, and it said I couldn't
export the font after I finished importing all the letters. I almost died
lol. Eventually, I had to go back to campus and work in MacLab. It was
frustrating but also taught me to always check the tools to see if they
can work or not before starting my work.
After completing the .ttf, I moved on to the last two parts: font
presentation and application. I designed five different applications for
my typeface, using Photoshop to edit them. Overall, these stages were
satisfying and, overall, quite smooth.
Observation:
Throughout this project, I observed during the building process was how
creating a consistent grid and base structure made everything easier.
When I first started drawing letters freely, some felt too big, some too
slim, everything looked a bit off. Once I created a proper grid and
followed it as a guideline, the letterforms feel more balanced and
cohesive, helping me maintain consistent x-height, stroke width, and
spacing. Other than that, I also realized how important it was to match
the stroke consistency between letters, number, and punctuation. Also,
kerning and letter spacing were crucial, it makes a font feel smooth and
readable.
Findings:
Overall, I get a sense of accomplishment after completing my project,
like I have borne a "child". Applying my font to different visuals helped
me truly understand its strengths and weaknesses. "Bloblock" is a kind of
font that speaks in a bubbly tone, not too serious, but still clear. It
works best where emotion, creativity, or youthful energy is involved. Even
though I'm proud of how the typeface turned out, I've also noticed several
areas where it could be improved or where limitations became more obvious
through testing and application. For example, the font's style makes it
unsuitable for long paragraphs or small body text. It might feel visually
overwhelming or tiring to read. This limits its usability to display
purposes only.
FEEDBACK
Week 9 (18/6/2025):
General Feedback:
Before you create a font, the height of the artboard size should be
1000px. You have to identify the problem and write the specific solution.
If you want to create a typeface, just create it and make it different,
you don't have to change the original typeface into a "weird"
typeface.
Specific Feedback:
You don't have to stick to cubes, just create a grid; choose something
create a grid then make an element. Create a square block grid, you're
gonna come out with a typeface.
Week 10 (25/6/2025):
Specific Feedback: Ok, You can continue.
Week 11 (2/7/2025):
General Feedback: Don't simply draw punctuations, it was important
that the height of the parentheses "( )" needs to be lower but not hit the
descender if your fonts is bold; you need to consider. Adjust the
ascender, descender, and so on before you start importing, turn on AI when
importing to FontLab, you need to convert the letter's stroke to shape.
(object > path > outline stroke > shape). Your font has to be
presented well, don't use weird color palette.
Specific Feedback: Some of the punctuation's width is not enough, you need to adjust it. Then you can moved on to FontLab, the kerning follow the chart ya.
Specific Feedback: Some of the punctuation's width is not enough, you need to adjust it. Then you can moved on to FontLab, the kerning follow the chart ya.
Week 12 (9/7/2025):
General Feedback: If you use FontForge and you can't do the
kerning, you may go to MacLab and use Fontlab.
Specific Feedback: Ok, you can continue to do your font presentation.
Specific Feedback: Ok, you can continue to do your font presentation.
Week 13 (16/7/2025):
General Feedback: In the final submission, briefly
write some introduction to each font presentation and application to let
the viewer know without scrolling through the whole page.
Specific Feedback: Good job. Font presentations and
font applications are good. You need to display it eye candid, make it
more interesting, but overall is fine.
FURTHER READING
Week 4 - Week 7:
Link here
Week 8 (12/6/2025)
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Fig.6.1.1 Design thinking: Understanding how designers think and
work (2023) Written by: Nigel Cross Link to Source |
Chapter: How Designers Think - Common Features/ Page 82-83
I was drawn to this book by its title at first as it sparked my curiosity
about the mindset behind. After reading this, I learned that designers
don't just rely on talent or sudden inspiration, they're deeply passionate
about what they do, they may fail sometimes but they're not afraid to take
risks. One quote that really stuck with me is "1% inspiration and 99%
perspiration." I could related to this because I've had moments where I
felt stuck, especially in the previous task 2. I have no much inspiration,
and the things I created didn't feel fresh or unique compared to other
students. It was frustrating and made me doubt myself. But after reading
this chapter, I felt comforted. I realized that it's normal to feel that
way sometimes, and what matters more is the effort, persistence, and the
way we look at the problem. Maybe pressure isn't always bad, sometimes, it
can push us to do better and become a source of motivation. Overall, this
chapter reminded me that creative work is a journey, I have to enjoy it,
and it's okay to not always have instant ideas, as long as I keep
trying.
Week 9 (19/6/2025)
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Fig.6.1.2 5 Common Typography Applications and Use Cases (and How
To Design for Them) (2023) Written by: Emily Stevens Link to Source |
And Academy article:
I chose this article online as I'm currently working on my final project
and I think it would be helpful for me to improve visual communication. I
wanted to learn how different typographic styles are applied in different
fields like branding, posters, packaging, and so on. Since my final
project related to these kind of stuff, understanding these applications
helped me imagine where and how my font could be used effectively.
What I learned:
This article helped me realized that different environments demand
different typographic characteristics. For instance, a posters and
advertising need an eye-catching type and expressive typographic, while
logos require bold and memorable letterforms. By understanding these, I
became more aware of how to balance style and function in my own typeface.
I must consider its usability and the purpose of the fonts.
Week 10 (25/6/2025)
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Fig.6.1.3 Punctuation (1990) Link to sources |
This chapter is about the types of punctuation in typography. I learned
that even the most beautifully designed typography is meaningless if the
message cannot be easily understood by the audience. It means that proper
punctuation is very important. I found that punctuation is not always
rigid, there can be flexibility depending on the style or cultural usage
such as American vs. British punctuation. Additionally, punctuation can
directly influence the tone and hierarchy of information, especially in
display type, captions, and headlines. Overall, this article helps me
gained a deeper and more consistent reference for advanced typographic
word.
Week 11 (1/7/2025)
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Fig.6.1.4 The Fundamentals of Typography (2011) Written by: Ambrose, Gavin; Harris, Paul Link to source |
Chapter 4: Kerning / Page 104 - 106
This chapter is about kerning — the removal of space and
letterspacing is the addition of space between letters to improve the
visual look of type. I found that effective kerning varies are based on
the typeface and usage context. The author provided examples that showed
how without kerning and with kerning can affect the tone of communication.
Overall, I learned that kerning is very crucial in typography design and I
became more aware of subtle spacing issues in my further projects.
Week 12 (9/7/2025)
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Fig.6.1.5 Typography Design: How to Choose Fonts for Your Product
(2025) Written by: Dana Yatsenko Link to source |
I chose to read this article online this week because I'm currently working on the final font presentation and font application for my final project. This article provides a clear overview of how typography works in design, which is very relevant to my process of applying my custom font in practical, visual contexts. The article helped me understand the role that type plays in user experience, branding, and visual. It also discussed about the importance of readability, consistency, and emotional impact, which are all factors I need to consider when applying my font to real-words products. Overall, the article gave me useful design principles and examples that I can apply to my final submission.
Week 13 (16/7/2025)
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Fig.6.1.6 5 Common Typography Applications and Use Cases (and How To Design for Them) (2023) Written by: Emily Stevens Link to source |
After reading this website, I gained a deep understanding of how typography functions across different design contexts such as branding, packaging, advertising, websites, and publishing. I learned that typography can delivers a message and also sets the tone and emotional impression of a design. For my final project, I plan to apply these insights by being more intentional in my font choice depending on the context of use. My font looks kinda playful and bouncy, I should consider how my font works in practical applications, making sure the typeface aligns visually and emotionally with its purpose. Overall, this reading helped me focused more on how typography shapes the user's first impression on a a product or design.
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