20/4/2026 -26/7/2026 / (Week 1 - Week 14)
Aricia Man Yi Xuan / 0375026
Major Project I / PRJ64904
Bachelor of Design (Hons) in Creative Media
Google Drive Link
TABLE OF CONTENT
3.10 Final Outcome
LECTURES
Week 1 (23/4/2026)
Today was our first class for Major Project 1. Miss Anis
briefed us on the module information and clearly
explaining what we are expected to do throughout the
project. After that, we were asked to form our own groups.
We had the option to work individually or in groups of 2–3
people. I decided to team up with my friend Alicia for
this project.
Towards the end of the class, we began discussing our
initial ideas together and explored possible directions
for our project. Later, we consulted Miss Anis to get
feedback and to confirm whether our ideas is suitable for
the assignment.
Week 2 (30/4/2026)
This week, we continued developing our ideas and find some visual
references of the design and overall styles.
This week, discussed our campaign name and start sketching the mascot
ideas, we also showed Ms. Anis the user personas.
This week, we already sketched out our initial mascot appearance,
TiTi, which drew by Alicia. We also think of our slogan, the colour
palette, and the walking routes journey using Google Map.
This week, we showed Ms. Anis the the lo-fi wireframe I drew in
Figma, site map, and user flow diagram, and then received feedback
to improve. Alicia also did some Logo design choices to decide,
This week, we conducted our lecture online via Teams, I've refined
the lo-fi and Alicia also done visualizing the Mascot and logo
design. We have consultation with Ms. Anis and continue doing the
other stuffs.
Week 7 (4/6/2026)
This week, we've already have our full lo-fi wireframe, logo grid
structure, merchandise ideas prepared and we discussed with Ms. Anis.
Week 8 (11/6/2026)
We have a presentation to Professor Phil Cleaver of our proposal on 9/6/2026, showing him our
project concept ideas. On 11/6/2026, we continue developed the hi-fi
wireframe and merchandise ideas.
Week 9-10 (18/6/2026 & 25/6/2026)
Presentation week, we presented our final proposal to Ms. Anis and she
gave us feedback for improvements on 18 June 2026.
Week 11&12 (2/7/2026 & 9/7/2026)
These two weeks are self-directed learning, me and Alicia are preparing
for the final presentation and we sent our progression via Teams to Ms.
Anis for feedback.
INSTRUCTION
Fig.2.1.1 Module Information Booklet
MAJOR PROJECT 1
Group Leader: Alicia Low Ker Chia (Graphic Design)
Group Member: Aricia Man Yi Xuan (UI/UX Design)
3.1 Initial Idea Development
- Week 1 -
After forming into groups, we started brainstorming our project ideas in
Google Docs. Since Alicia specializes in graphic design and I specialize in
UI/UX design, we decided to combine our strengths to develop a project
that integrates both visual branding and interactive experience.
Main Idea:
-
A
Malaysia / Kuala Lumpur Travel Guide
that includes both a
printed illustrated paper map
and a
digital interactive map (app/website).
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The concept focuses on helping tourists and locals explore KL in a
more engaging way through
walking routes, hidden spots, local food, and small interactive
missions.
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The paper map will act as a collectible and visual guide, while the
digital map will provide
interactive features like QR missions, mini games, and
location-based content.
- Week 2 -
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Fig.3.1.1 References from Pinterest
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We continued finding references from Pinterest for design styles. We also
expanded our concept by:
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Adding interactive "photo stitching spots"
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Merchandise package
Pinterest Mood board:
Link
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Fig.3.1.2 User Personas / (Week 2, 30/4/2026)
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I also created our user personas, which our target audience were
mainly tourists and Malaysians, and the age group was
all age.
3.2 Sketches (Mascot & Logo)
- Week 3 -
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Fig.3.2.1 Mascot Sketches / (Week 3, 7/5/2026)
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This week, we discussed and explored different ideas for our
campaign name. Then, we started sketching logo concepts and
mascot
ideas to create a stronger visual identity for the campaign and app
branding.
Eventually, we decided our campaign name as "Notes from KL". It's because we can actually change the "KL" into different other
locations like "Selangor, Penang, etc", allowing the campaign to expand
and adapt to different places and themes over time.
- Week 4 -
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Fig.3.2.2 Mascot Ideas & Campaign Logo / (Week 4,
14/5/2026)
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Our mascot is a little mouse called "TiTi" (suggested by
Ms. Anis) drew by Alicia, it wears a vest and a headband, holding a paper
map that reflects our walking campaign. We showed Ms. Anis our mascot appearance and name, our campaign slogan,
colour palette options, user personas #3, and initial plan of the campaign
walking routes journey with google map.
3.3 Lo-Fi Wireframe Development
- Week 5 -
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Fig.3.3.1 Lo-Fi Wireframe Process in Figma / (Week 4-5)
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Fig.3.3.2 Lo-Fi Wireframe Development
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After presented the current progress of the walking campaign project to
Ms. Anis (Week 5, 21/5/2026), I started refining the wireframes to
improve the user experience and make the application flow more
engaging.
Things to refine:
-
Add TiTi pop-up interactions along the walking route
(recommendations)
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Add walking guidance tips inside the app (reminders such as
bringing water bottles and wearing proper shoes)
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Fig.3.3.3 Added TiTi pop-up interaction / (Week 5,
21/5/2026)
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I added a TiTi pop-up guide during user's walking journey
(Fig.3.1.13). TiTi will randomly appear as a small animated chat bubble
on screen now.
Pop-up Content Type:
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Nearby restaurants
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Cafés
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Fun spots / landmarks
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Photo-worthy places
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Rest stops / shaded areas
Fig,3.3.4 Lo-Fi Wireframe Overview
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Fig.3.4.1 FigJam Overview / (Week 5, 18/5/2026)
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This week, I will start drawing the Lo-fi wireframe (Fig.3.1.5) in Figma
for our campaign app and also do the user journey map, cite map, and user
flow in FigJam (Fig.3.1.5).
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Figma Dev Mode:
Link
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Figma Prototype: Link
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FigJam File:
Link
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Fig.3.4.2 User Journey Map #1
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Fig.3.4.3 User Journey Map #2
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Fig.3.4.4 User Journey Map #3
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Fig.3.4.5 Site Map #1
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Fig.3.4.6 User Flow #1
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3.5 Logo & Mascot Design
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Fig.3.5.1 Mascot Design
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Fig.3.5.2 Logo Design
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In addition, our logo and mascot design created by Alicia
have been completed and approved by Ms. Anis.
- Week 7 -
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Fig.3.6.2 Logo Grid
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This week, Alicia had completed our logo construction grid, minimum
size, clear space, black and white version. We started drawing the
merchandise design in class.
3.6 Merchandise Design Process
- Week 6 -
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Fig.3.6.1 Merchandises References - Pinterest
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This week, we started developing the merchandise design. We began by
gathering several references and inspirations on Pinterest (click here for resources) to explore different types of merchandise design. The merchandise we
included were:
Paper Map Kit:
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Transparent Film Reversal Printing
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Paper Map
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Pen
Freebies Kit (Box): Limited redemption
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Sticker
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Bookmark
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Postcard
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Embroidery patch
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Memo pad
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Fig.3.6.2 Transparent Film Reversal Printing / (Week 8,
14/6/2026)
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For one of our paper map kit (transparent film) design, I
draw it in Adobe Illustrator. I design both vertical and horizontal
layout. Participants will explore the city through a framed view and capture unique moments along
their journey.
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Fig.3.6.3 Transparent Film Reversal Printing - Horizontal / (Week 8,
14/6/2026)
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Fig.3.6.4 Transparent Film Reversal Printing - Vertical / (Week 8,
14/6/2026)
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- Week 8 -
Fig.3.6.5 Proposal - Canvas
This week, we presented our proposal to Professor Phil Cleaver for
feedback.
- Week 10 - 11 -
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Fig.3.6.6 Instruction Card Design #1 (Week 10-11)
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For our stamping booth, we have an instruction card for the tutorial
of stamping on the paper map kit. I came out with two design options, both
layout and colour schemes are different. However, the final graphic design
and stamp ink colours have not yet been decided, as we are still testing
which ink colours will appear most clearly and effectively on the
paper.
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| Fig.3.6.7 Instruction Card Design #2 (Week 14) |
I redesigned the instruction card as we think the previous one doesn't look formal enough. Therefore, I came out with this new vertical layout design that I took reference from the picture on the right that we found at central market.
3.7 Hi-Fi Wireframe Process
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Fig.3.7.1 Design System #1
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Fig.3.7.2 Design System #2
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Fig.3.7.3 Design System #3
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Fig.3.7.4 Design System #4
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During the hi-fi process, I created a design system to ensure consistency,
scalability, and visual harmony across all screens of our app. The design
system included:
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Typography (Montserrat & Shantel Sans)
- Colour palette
- Spacing
- Icons Used
- Corner Radius
- Slider
- Navigation Bar
- Loaders
- Social Button
- Toggle
- Notification
- Selection
- Carousel
- Hover Effect
- Button Groups
- Input Field
- Icon Button
- Avatars
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Fig.3.7.2 Hi-fi wireframe (before) / (Week 8, 10-13/6/2026)
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After receiving feedback from Mr. Shamsul, he gave me some advised for the
wireframe:
- Refined setup page
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Change the navigation bar design
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Adding a loading page before entering the map
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Notification pop-up transition should come from bottom to top
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Add a grabber to scroll down
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Add gamification system (educational information)
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Give a discount of using LRT after completed
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Corner radius should be consistency
- Add a share page
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Refine collection page, too much white space
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Adding a sign up & sign in page
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Fig.3.7.3 Sign Up & Sign In page
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I started refining by added a sign up and sign in page so the app
can personalized user's journey.
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Fig.3.7.4 Setup page
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Additionally, I added a few pages to visualize the
animation of the loading setup page. It's like a footprint walking along the journey.
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Fig.3.7.5 Loading page
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This is the loading page before entering the map page. I
created a progression bar and animated it.
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Fig.3.7.6 Share Page
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For the Life Shots page, I created a few pages to showcasing
the share button and delete button. Now, users can click the select
icon > choose the picture > share > share to platforms / print /
save images > delete.
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Fig.3.7.7 Edit Photo strip
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I also added a new features after capturing life shots picture. This
page allowed users to draw simple decoration on their photo strip.
It would be more engaging and more customization.
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Fig.3.7.8 Stitch Page
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In the Stitch page, I created some more detailed pages a new
AI recognition features. After capturing their stitch photo, TiTi
will have a pop-up tips saying "Hey! Try long-pressing the building to learn its story", users can
long-pressing the building for AI recognize. Then, Users can see the building information and they can share the
location as well. This is one of our gamification system to increase
interaction and engagement.
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Fig.3.7.9 LRT discount reward
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In "My Collection" page, I redesigned the badge names and
layout, categorized them as:
- Exploration Badges
- Photography Badges
- Stitch Badges
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Campaign Completion Rewards
Under Campaign Completion Rewards, I added a new reward system, which is
users will get one free LRT ride after completed our campaign. This
is to promote and attract users to participate our campaign and
also having a monetization system.
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To use this, users just need to show the bar code to any of LRT station
counters to redeem it.
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Fig.3.7.10 Event Banner - Adobe Illustrator / (Week 8,
13/6/2026)
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For the campaign update event banner, I created our own poster
for the banner using Adobe Illustrator to draw, including:
- Merdeka
- Hari Raya
- Deepavali
- Chinese New Year
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Fig.3.7.11 Badges / (Week 8, 13/6/2026)
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I also created our own badges design using Illustrator.
- First Step
- Urban Explorer
- Memory Maker
- Story Teller
- First Stitch
- Time Traveler
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Fig.3.7.12 Frame Design / (Week 8, 14/6/2026)
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For the frame design, we have 3 basic frame colours, Vintage Postcard Frame, and TiTi Adventure
Frame. I designed the colours frame directly in figma, and the two others
designed in Adobe Illustrator.
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Fig.3.7.13 Future Campaign Event Update / (Week 8, 14/6/2026)
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Additionally, I added a future event joining pages. Users can
slide the button to join the future event. Once the event start, the app
will send notification or announcement to users.
- On-Site Experience in Kuala Lumpur -
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Fig.3.7.14 Selfie with Alicia / (Week 12, 8/7/2026)
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To ensure the walking campaign provides the best possible experience,
Alicia and I visited KL and completed the proposed walking
route. To document the process, I brought along my DJI Pocket 4 to
record our entire walking journey.
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Fig.3.7.15 Shop in Central Market / (Week 12, 8/7/2026)
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We spent about 3 hours completing the campaign because we
stopped at every location to explore the surroundings and observe the
environment. The walking route itself can be
completed in approximately 40 minutes if participants walk
directly from one checkpoint to another. However, as this campaign is
designed to encourage exploration rather than rushing, we estimate that
most visitors would spend around 3 to 5 hours completing the
journey if they stop to visit the attractions, take photos, shop, and
enjoy local food along the way.
- Map Refinement -
Based on our observations, we finalized the routes and spots that is
more practical, enjoyable, and convenient for participants.
Final 6 Spot Selected:
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Pasar Seni MRT Station (Start)
- Central Market
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Pejabat Pos Besar
- River of Life
- Petaling Street
- Rex KL
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Back to Pasar Seni MRT (End)
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| Fig.3.7.16 Refine Homepage & Map Page / (Week 12, 9/7/2026) |
I refined the wireframe design of the homepage and map page. I adjusted the walking schedule as well to match the real walking duration and changed the 6 location spots. The final design of the map routes will be design by Alicia further so this is just an example.
Fig.3.7.14 Hi-Fi Wireframe Overview
3.8 Site Map & User Flow
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Fig.3.8.1 Site Map (Final)
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Fig.3.8.2 User Flow Diagram (Final)
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Fig.3.8.3 FigJam Overview
3.9 Final Proposal
Fig.3.9.1 Final Proposal (Week 9)
Fig.3.9.2 Final Proposal Document - pdf / (Week 9, 19/6/2026)
3.10 Final Outcome
Final Presentation Slides: click here
FEEDBACK
REFLECTION
Experiences:
Working on this major project was a really meaningful and rewarding
experience for me as it was my final project, and I had put my best
effort into it. Throughout the journey, I've done doing research,
creating prototype, and also go to Kuala Lumpur with Alicia and
experience the entire walking route.
At the beginning stage of this project, we were quite struggling of
deciding what kind of ideas would be interesting and achievable for this
project. Eventually, we came out with an idea of creating something that
could encourage people to explore KL in a different way. After many
discussions, we decided to develop a walking campaign suggested by Ms.
Anis. It could promote slow tourism and allowing visitors to explore
Malaysia.
Once we finalized our idea, we moved into the research stage. We wrote
our project proposal, where we clearly explained our campaign concept,
objectives, target audience, proposed route, and expected
outcomes. The design process involved many rounds of discussion and
refinement. I created low-fidelity wireframes to visualize the basic layout and
structure of our campaign materials. Once we were satisfied with the
overall structure, I gradually developed high-fidelity designs.
We also created mock-ups of physical product to visualize how our
campaign would appear. Most of the mockups created by Alicia, and I
designed some of it. Seeing our designs applied to promotional materials
made the project feel much more realistic.
One of the most memorable parts of the project was conducting the on-site
testing in Kuala Lumpur. I brought along my DJI Pocket 4 to record the
entire experience so that we can document our observations. We start our
journey after 2 p.m., it was a bad idea. The weather that day was
extremely hot, and both of us were struggling while walking from one
location to another, and I felt like I almost going to get heatstroke.
Based on our own experience, we decided that starting the walking campaign
after 4 p.m. would be a much better option because the weather would be
more comfortable, visitors would feel less exhausted, and they could enjoy
the attractions more.
After completing the testing and gathering observations, we returned to
refine our final designs. We adjusted certain information, improved the
presentation of the route, and made changes based on our real-life
experience for final presentation.
Observation:
I realized that during the prototype stage, receiving feedback from
specialist was one of the most valuable parts of the process. Their
professional perspectives helped me identify issues that I might have
overlooked while designing. Ms. Anis, Ms. Aiman, and Mr. Shamsul gave me a
lot of feedback like design principles, user flow, and overall user
experience. This helped me improve the prototype and make the final
outcome more structured and user-friendly.
The site visit also let us discovered that some walking paths and
locations appeared different in reality compared to what we
expected. For example, one of our planned stops was the Old Clock
Tower. From our initial research, we expected it to be an interesting
location that could become one of the highlights of our walking route.
However, when we arrived, we found that the actual surroundings were not
as impressive as we expected. The area was also undergoing construction at
that time, which affected the accessibility. Hence, we decided to
replace the location with another nearby attraction.
Findings:
Through this final project, I gained a deeper understanding
of UI/UX design. This project improved my creativity and encouraged me to
think beyond traditional design approaches. Throughout the prototype
development process, I designed new features, interactive elements, app
layouts, and unique gameplay experiences for users. I also learned to
consider usability, accessibility, comfort, and the emotions of
users.
Besides, I learned that the most important finding was experiencing the
journey from the user's perspective. By physically walking through the
route ourselves, we were able to identify problems, understand user needs,
and improve the overall experience.
Since this was my final project, it was also a chance for me to reflect
on my growth throughout my studies. The difficulties we faced helped
us understand the importance of testing and improving our
work.
Overall, I was very satisfied with our project outcome so far and I'm
happy to group with my partner, Alicia. She is a very good teammates and
we communicate very well through the whole journey without conflicts. It
was such a valuable and unforgettable experience. Moving forward, we
will continue to develop this walking campaign project in Major Project
II.
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