22/9/2025 - 28/12/2025 / (Week 1 - Week 14)
Aricia Man Yi Xuan / 0375026
Game Studies / Final Compilation / GCD61504
Bachelor of Design (Hons) in Creative Media
TABLE OF CONTENT
1. Instructions
2. Final Compilation
3. Feedback
4. Reflection
INSTRUCTIONS
Fig.1.1.1 Module Information Booklet
FINAL COMPILATION
WEEK 1 / Project Briefing + Group Forming
This week, Ms. Noranis briefed us on the module information booklet
and introduced us to the Principles of Game Design (Fig.1.1.2). We
formed our group in class and play board games to develop idea
further.
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| Fig.1.1.1 Playing board game in class / (Week 1, 23/9/2025) |
WEEK 2 / Brainstorming
This week, Ms. Noranis introduced us to the topic "Balancing Fun and Educational Elements in Game Design".
Later on, we created to developing the game proposal, where we decided on a
school and GPA theme and brainstormed possible mechanics. We also
thought about potential names for the game, which called "CGPA 4.0!". We also discussed when to visit a board game cafe to experience
similar games and learn how different mechanics create enjoyment in
gameplay. At the same time, we purchased base card decks from Shopee so we can
prototype our own cards next week.
WEEK 3 / Cafe Visit
This week, our group went to a board game café (meeples) to explore and play different types of board and card games.
We gain inspiration and understand various gameplay mechanics, including how cards are designed and how interaction happens
between players. During the session, we found one particular game that
had a similar card design and mechanic to our school-themed CGPA game idea. This
helped us understand how card categories can be organized and how to
make the game more engaging.
|
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Fig.1.1.3 Playing session & card references / (Week 3,
10/10/2025) |
WEEK 4 / Playtesting
Today’s lecture focused on "Playtesting and Interactive Design", where we learned about the design thinking process, basic iterative process, and
iterative process with context.. The lecturer explained how playtesting helps designers understand
player experience, adjust mechanics, and refine the rules for better
interaction. After that, we were assigned a new Exercise 2: Non-digital to digital — evolution and remediating this
game".
Class Activity:
Class Activity:
After the lecture, we continued working on our board game
development. We started to design the game cards, including identity,
subject, action, adventure and GPA cards, and preparing for
playtesting. We played through our prototype to observe how the game
flows and how players interact with each mechanic. Once the
playtesting session was done, we explained our game concept and
progress to the lecturer. She provided feedback on how we could
improve and we refine the interaction design to make gameplay smoother
and more engaging.
WEEK 5 / Final Discussion
This week’s session was conducted online via Team's chat, but our
group decided to meet physically in a study room for discussion.
During the discussion, we conducted playtesting of our CGPA 4.0
card game using the prototype cards we prepared. Through the
playtesting session, we noticed several areas that needed
refinement, we then made adjustments to make the game more
engaging.
After the playtest refinements, we updated and polished our
presentation slides and also discussed the overall flow of the
presentation and assigned each member their respective speaking
parts for next week presentation.
Game Studies Group 2 / (Week 6, 28/10/2025)
Click here to view in Canva: [here]
This week, every group give a presentation of their card game in
class. After that, we revised our card game and conducted playtesting
again within our group. We changed some the GPA points in the "Action
Cards" to a higher grade so it can win faster. Finally, we manage to
control the playing time within 40mins.
WEEK 7 / Official Playtest
This week, we conducted a playtest with new players from other
groups. We played with group 5 and we also played their game.
After the playtest, we provided feedback to them and also received
feedback from them. Then, we revised our game mechanics because
there's still lots of issues:
- Playing time is too long (about 40 min+)
- Game is difficult to win
- Some adventure cards are unclear / instructions are confusing
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| Fig.1.1.5 Playtesting with new players / (Week 7, 4/11/2025) |
WEEK 8 / Revised Gameplay
This week, we conducted another playtest after making revisions based on feedback from Group 4 last week. The changes we implemented include:
This week, we conducted another playtest after making revisions based on feedback from Group 4 last week. The changes we implemented include:
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Removed identity cards to simplify gameplay.
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Removed related subject rules and added more subjects so that every player has a fair chance to collect the same subject sets to win.
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Added new skill cards to introduce more strategic elements.
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Redesigned some action cards, giving them a structure similar to Monopoly Deal’s “Collect Rent” cards, but adapted for GPA collection.
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Updated the winning condition: players can now win either by collecting 3 complete sets of modules or achieving a 3.0 GPA.
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| Fig.1.1.6 Playtest / (Week 8, 11/11/2025) |
After several playtest, the game felt
more fun and faster to win, taking about
25 minutes for 5 players.
WEEK 9 / Playtest with new player
This week was self-directed learning, but our group decided to go
to school and do the playtest with new player. We invited our
friend to play our game and gave us feedback.
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| Fig.1.1.7 Playtest / (Week 9, 18/11/2025) |
WEEK 10-12 / Playtest with new player
This week was self-directed learning as well, but our
group decided to go to school and do the playtest with our
friends.
WEEK 13 / Self-directed
This week our group go to school library
discussion room and finalized our card game, and
discussed about the final presentation.
WEEK 14 / Online Final Presentation
This week we recorded our final
presentation via Zoom and upload the
submissions to Teams.
GAME MECHANICS REVIEW
Fig.1.1.9 Game Mechanics Review
Iterative Playtest Report Link: click [here]
FINAL PRESENTATION SLIDES
FINAL PRESENTATION VIDEO
YouTube Link: click [here]
FEEDBACK
Week 2:
Specific Feedback: Your idea was cool, the school theme
and CGPA mechanics is interesting. There was a similar concepts have
been done by seniors before, where the school-themed card games were
designed more as a guides for new students to Taylor's University. For
your project, every card in the game should have a clear purpose or
reason, so the gameplay feels meaningful and balanced, rather than
just randomly adding for fun. You guys can play a similar board game
next week to gain more ideas.
Week 4:
Specific Feedback: I think y'all game was a bit too
serious, try to include more humor scenarios like scenarios that won't
happen in real life, think what funny things happen and what are the
result.
Week 6:
Specific Feedback: I think the playing time is a bit too long, and the CGPA collection feels too slow. I think it would be better to increase the CGPA gain so that players can progress and win faster. Overall, not bad.
Specific Feedback: I think the playing time is a bit too long, and the CGPA collection feels too slow. I think it would be better to increase the CGPA gain so that players can progress and win faster. Overall, not bad.
REFLECTION
Experience:
Working on the card game project with my team was a meaningful and
enjoyable experience. I met a lots of new friends and even those who are
not in our members. Throughout the project, we brainstormed ideas
together, discussed game mechanics, and tested different versions of the
game. I was involved in sharing ideas, refining rules, and helping with
design decisions. During the progression, we communicated well and
adjusted our ideas to reach a better outcome.
Observation:
During the teamwork process, I observed that communication is very
important. I think we should active in sharing ideas in a teams as I
observe some were quieter and needed more encouragement to express their
thoughts. I also noticed that testing the game multiple times helped us
identify problems such as unclear rules and unbalanced gameplay. Through
observation, I learned that listening to feedback and being open to
changes is necessary to improve the overall game experience.
Findings:
From this project, I learned to create a card game. Also, having a good
idea, teamwork, testing, and continuous improvement are important.
Playtesting helped us discover issues that we did not notice at the
beginning. I also learned how to compromise, respect different opinions,
and work more effectively in a group. Overall, this project improved my
teamwork skills, problem-solving ability, and understanding of game
design.






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